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fnwilborn

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#18
So this is what I got from a discord on what is said in the article, where @Paland0 gracefully went through the article after we got a transcript in German:

>Johan likes the idea of DLCs extending the time period by adding mechanics for the late Roman Empire, Christianity, ...

Johan mentions that they've done the same in Stellaris.


>DLCs might focus on certain culture groups and add mechanics for them.


>Gameplay for tribes isn't finished yet.


>You can exchange monarch points of one category into another by also paying gold (the ratio isn't 1:1 though).


>stability like in EU IV


>you have 4 researches slots for each category

>No Spartacus (at the moment)

>You can set policies for governors, but every governor has a "favoured policy". Obviously acting against their favoured policy reduces loyalty. Policies range from: convert to state culture, increase population, increase defensiveness, ...


That seems like a huge upgrade of EU IV's edicts.


>Civilisation value is an abstract value increased by technologies and other bonuses. "Civilised" people obviously like high civilisation value, whereas Barbarians want to have it as low as possible.


(the value spreads from neighbouring provinces and influences unrest)


>Uncolonised provinces are inhabited by barbarians which will regularly invade your territory. You can counter that by marching there yourself with your troops.

>You can invite barbarians into your lands to found vassal kingdoms.

>at game start no trade routes, governors with trade focus increase the amount of trade routes, you can set up trade agreements with neighbours à la Civilization, trade is managed on a province basis import and export(edited)


>occupation system like in EU IV, storming forts like in EU IV, ZoC like in EU IV

>peace negotiations similar to EU IV (unjustified demands ), but you have to siege down the fort/capital of a province to demand cities from said province.

>discipline, army morale, etc pp

>aggressive expansion

>currently there are the following government forms: (Roman) republic, Theocratic republic (different offices and omens are stronger), autocratic republics and monarchies (far more are planned)


>you can change your government form with oratory mana, but prepare for some consequences(edited)


>government forms have a prefered policy and idea mix (e.g. 2 military + 1 administrative), if you fulfil it you get bonuses

>government forms have a prefered policy and idea mix (e.g. 2 military + 1 administrative), if you fulfil it you get bonuses

>populists have a higher election chance during a crisis, they are very likely yes-voters(edited)

>tyranny: increases unrest, higher tax income, impact on aggressive expansion.

>an example: the religious faction's approval is determined by your ruler's zeal value compare to the target's zeal value, wars on countries with the same religion reduce their approval, too.


>example of a random event: religious faction demans money for a new temple (give nothing: makes them angry, give it: increases their loyalty, give even more: loyalty + favour)


>favours can be used to let them vote against their preference

>relations between ruler and party head is important for the approval and loyalty of a party

>exiling, executing and imprisoning has to be approved by the senate, chance for success is increased/decreased by your finesse value compare to the target's

>no senate for monarchies

>family dynasties: they have a prominence value(edited)


>families and every person have villas in a certain province that give them an income, it is planned to include something if you lose said province
 
Trådstarter #21
Pink Floyd, ‘The Dark Side of the Moon’ (1973)
Easily the peak of prog rock's commercial success — and often cited as trailing only Michael Jackson's Thriller in total global album sales — Pink Floyd's lean concept album has soundtracked countless planetarium light shows and just as many critical unpackings. From its sync-up with The Wizard of Oz (press play after the lion's third roar) to the Flaming Lips and friends' track-for-track covers project to Krusty the Clown's lost Dark Side of the Moonpie to the endless hawking of the prism-and-rainbow logo, the album has endured as a pop culture touchstone since its release. Sonically, it covers classic rock ("Money"), soul ("The Great Gig in the Sky"), glam symphonia ("Brain Damage"), chiming clocks ("Time") and analog synthesizers (pretty much all of it). Lyrically, Roger Waters was universal yet personal, peeling back the human condition's paper-thin skin. For all its Alan Parsons-led studio innovations, the underlying accessibility of Dark Side is its greatest strength. After all, they're only ordinary men. R.F.
 
Topp Bunn