Star Citizen

fnwilborn

Moderator
Promotør
Medlem
#52
Kom over denne bedømmelsen av siste utgave av SC:

Reporting in from the PTU: it is amazeballs. Star Citizen will get covered in piles and piles of awards. Nay-sayers were wrong.

Some notes:
  • It is hard to convey how massive space is in Star Citizen. Youtube does not do justice to the sence of dread you experience when you realize how tiny you are in comparison.
  • What they've managed to do with combining different physics grids for inside and outside ships is nothing short of amazing.
  • EVA'ing is enormous fun on its own, even without ships involved, and we'll be doing lots of it.
  • Authentic Star Trek experience when 'warping' in Quantum Drive.
  • A lot of time will be spent just gawking at the planets below, just like real astronauts do.
  • Ships still hard to fly, requiring lots of skill and much training above all else.
It really is the best damn space game ever. The gap with anything that's been done in that genre in the last decade is going to be unsurmountable for the competition (yes, Elite: Dangerous, I'm looking at you too), because it's as wide as the one between a basic Risk game and any of the latest Paradox Grand Strategy games.
 

kaieivindm

Moderator
Medlem
#55
upload_2015-12-13_14-1-45.png


Star Citizen har nå rundet $100 millioner dollar i finansiering!
Nok en rekord knust av dette spillet. Ser ikke ut til at det stopper opp med det første heller.

Det er også kommet en ny versjon av alpha klienten, versjon2.0.
Les mer om det her.

Det er også lagt ut gameplay.

Nytt i 2.0.
- FPS kamper
- Nye skip
- Nye modus for rom kamper
 

Vedlegg

Trådstarter #56
Vis vedlegget 377

Star Citizen har nå rundet $100 millioner dollar i finansiering!
Nok en rekord knust av dette spillet. Ser ikke ut til at det stopper opp med det første heller.

Det er også kommet en ny versjon av alpha klienten, versjon2.0.
Les mer om det her.

Det er også lagt ut gameplay.

Nytt i 2.0.
- FPS kamper
- Nye skip
- Nye modus for rom kamper
Sweet! Kanskje på tide å teste det igjen :)
Hadde noen voldsomme problemer med ytelse siste jeg gjorde det :p

Wow! $100 millioner via crowd-funding. Det er intet mindre enn veldig imponerende!
 

fnwilborn

Moderator
Promotør
Medlem
#57
Jeg har reinstallert spillet, etter at jeg fikk invite til testingen av universet. Men sist jeg kjørte HANGAREN, strevde spillet, så jeg tviler på at det går så bra.:p
 
Trådstarter #58
Jeg har reinstallert spillet, etter at jeg fikk invite til testingen av universet. Men sist jeg kjørte HANGAREN, strevde spillet, så jeg tviler på at det går så bra.:p
Hehe, litt det samme her. Sliter med å få steady 30 fps i 1080p i Hangaren. Kjører spill til vanlig i 60 fps i 1440p (og noen ganger 4k om spillet er godt optimalisert).

Sweet! Så du har fått invite til PU/Persistent Universe? En tidlig alpha?
 

fnwilborn

Moderator
Promotør
Medlem
#59
Ja. Fordi jeg var tidlig backer tror jeg. :) Trenger nok en hotas for å spille,var inne og så på kontrolloppsettet. Yikes! Og som sagt, pcen er treg...:p
 

fnwilborn

Moderator
Promotør
Medlem
#63
Jeg oppdaget nettopp en mail jeg fikk fra Robert Space Industries for ti dager siden, som jeg har gått glipp av siden jeg var uten nett. Spennende lesning, så her er den:

Greetings Citizens!

We're excited to announce that we've opened up 2.1.0 on the Public Test Universe (PTU) to all players!

We've feverishly been working to get Star Citizen Alpha 2.1.0 ready, but we've discovered a couple of issues that prevent it from being a fully enjoyable and stable gaming experience (particularly, temporary significant drops in framerates). The last thing we want is to jeopardize all of the fun everyone's been having with 2.0.0, and certainly not over the entire holiday period!

With that in mind, we'll be keeping 2.0.0 on the Live service and opening up 2.1.0 on PTU for all players!

We know some of you really want to check out the flight-ready Freelancer as well as the hangar-ready Sabre, so take a look at the updated 2.1.0 Patch Notes available on the forums:

https://forums.robertsspaceindustries.com/discussion/306826/2-1-0-published-to-ptu

Important things to keep in mind about PTU,which is a true test environment where we can stage our builds before deploying to Live in order to stabilize the service and catch critical bugs:

- Playing on PTU is completely optional!

- PTU capacity is somewhat restricted compared to Live. If you find that you cannot join a match, we advise waiting for another time.

- PTU is not about "early access" to content; it's intended for actual testing of features, content, and updates. Opening PTU up is opening up the option to be a tester to help us accomplish near-term development goals.

- You might encounter some game breaking bugs or experience latency issues not seen on the Live service. We encourage all players to help report bugs at https://robertsspaceindustries.com/community/issue-council.

- You'll have 60GB+ of Star Citizen installed if you decide to play both on Live and on PTU: 30GB+ for the 2.0.0 client on Live, 30GB+ for the 2.1.0 client on PTU. Make sure you have enough space before you start the install!

- We frequently update PTU with large patches. PTU is not advised for those with bandwidth/download caps.


For those players who are not familiar with how to get onto PTU, all you have to do is:

- Start the Star Citizen Launcher and log in with your normal credentials.
- Once logged in, click the gear cog on the top right of the launcherto go to Options.
- Click Copy Account on the lower right.
- You'll get an email notification with the copy process is complete. This process can take up to an hour if there is a large concurrent influx of players all copying their account concurrently.

This basically wraps up our year, and what a year it has been in building the BDSSE.

We hope you enjoy your time on PTU and Happy Holidays from all of us here at Cloud Imperium Games!
 

fnwilborn

Moderator
Promotør
Medlem
#66
Prøvde "basic training", og jeg må helt klart ha HOTAS når jeg får råd. Umulig å styre med mus og tastatur. Flyttet musen et par milimeter og kom ut av kontroll. Umulig å komme tilbake i vater...:(
 

kakemannen

Nintendo Forever
Medlem
#72
Er fortsatt i sparemodus for å kjøpe meg bedre skjermkort. Og ser ut til at det blir en stund til det skjer, men godt det er lenge til spillet kommer ut.

Mer redd for at andre ting også må byttes, skjerm og slikt. Har bare en gammel 21" skjerm...
Også denne HOTAS tingen du nevnte så rimelig kul ut!
 

fnwilborn

Moderator
Promotør
Medlem
#74
StarCitizen Apla 3.0 er ute i PTU nå. Har veldig lyst til å prøve, men har ikke kjøpt meg HOTAS eller ny PC for det ennå. :p Venter nok en god stund på det, prioriteringer og alt.:p Men mye bra info om alt som er nytt i denne ResetEra-tråden:


Star Citizen alpha 3.0 is the long-awaited patch that adds the ability to land on procedurally-generated planets.

The patch was just released to the first wave of PTU testers and isn't available for everyone yet. More invitations will be sent later today. For those who did get the activation email, a new patcher installation is required - please see the instructions here.

Expect bugs. It's currently in a stress test phase and not all the content is in yet (e.g. mission NPCs) but more will be patched in. Fortunately we have the delta patcher now so it'll be a much faster process this time around.

We'll get more info on the single player campaign Squadron 42 at the holiday livestream in December. This patch is focused on the MMO side of things, although most of the underlying tech is applicable to both.

Click thumbnails for full size. All images are in game.

New content
Three moons to explore:
Yela - ice

(from reddit)
Celin - volcanic
Daymar - mountains, dirt, thick fog, lightning storms

and one huge asteroid, Delamar, which has the Levski landing zone.

There are outposts and wrecked ships to find on the surface. You can find these by exploring or might be directed there by the mission system.


New mission types: Patrol, Assassination, Cargo, Smuggling, Exploration, Escort

Cargo - buy and sell commodities. Cargo can be seen in ship storage.

Grouping: Joining a friend's game works. You get on the same server as them and it automatically adds you to their party.

Flight model changes in atmosphere - turbulence, changes to handling

Ship insurance - ordering replacements for lost ships

Basic ship security - lock it up when you leave so people don't take it

Stamina system - oxygen, heart rate - e.g. difficulty aiming after sprinting

Cloth simulation on clothing (new and existing)

New armour types - Heavy, Explorer

New tech
- Incremental patching. After the initial ~35GB download, further updates have been around 500MB each.
- Frame rate improvements
- New Filmic Tone Mapping Curve (ACES)
- Temporal Supersampling (TSAA) - previously rendered frames are used to improve the anti-aliasing results on the new frame
- Improved Screen Space Directional Occlusion (SSDO)
- New graphics options including FOV (slider), chromatic aberration (slider), motion blur (off, camera blur, camera+object blur)
- Network and server improvements allowing more players per instance
- Persistence - ammo, missiles, spawn location, inventory
- Nested physics grids for transporting ships inside larger ships (Dragonfly, Ursa rover)
- Reworked interactions ("item 2.0")
- Mobiglass interface improvements
- Better HUD rendering - render to texture instead of overlays
- Cockpit interface improvements: control how much power is generated and distributed to other systems, monitor how much heat, EM and IR the ship is generating and reduce it, monitor and adjust shield strength and repair behavior and adjust power usage and performance

- Updated kiosk interfaces
- Subsumption system used for dynamic NPC behaviour, daily routines, mission generation (flow graphs), conversation logic
- atmosphere entry effects

- New quantum drive effects

- Engine trails and contrails
- volumetric fog in space for things like nebulas and dust clouds around asteroids
- Planets rotate and have a corresponding day/night cycle. Suns rise and set:


- Modular procedural generation for space stations and outposts

"Where are those procedural cities we saw at Citizencon?"
Those aren't in this patch, unfortunately.

Basics for new players
This quick start video by STLYoungblood is a good place to start.
This patch includes a hint system for new players.

The base game package is $45 for Star Citizen (the MMO) and you can add Squadron 42 (the single player campaign) for another $15.
More detail here: Getting Started

Discounted starter packages will be available on Dec 1.
These are usually around $5-10 off.
From the anniversary sale schedule: https://robertsspaceindustries.com/comm-link//16269-Anniversary-Special-Week-2017

Controls:
https://starcitizen.tools/Guide:Controls

Game modes:
"Persistent Universe" is the main one that has the new content. Players spawn into shared instances of the Crusader star system which currently are holding around 50 players. Frame rate tends to drop as more players join, although not as much as in the last patch.
"Arena Commander" has dogfighting and racing in smaller instances (or offline) which tends to have better performance.
"Star Marine" is for FPS matches.

Community thread
Check out our Star Citizen community thread for more info on the game and our player org, [E503] Starbound Universal.
https://www.resetera.com/threads/404/



Er visst en del playthroughs på Twitch, men har ikke fått sett noe der ennå.:)

Nydelig video her forresten av soloppgang fra en planet:
 

kaieivindm

Moderator
Medlem
#76
Fikk mailen på fredag jeg også. Ikke fått lest ennå, men ser good ut :) Ser ut til at jeg fortsatt har 5 år til å spare opp til skikkelig skjermkort for spillet :p
 

fnwilborn

Moderator
Promotør
Medlem
#77
Har ikke fått sett videoen selv ennå, men kom over dette summaryet av videoen øverst nå i sted.:)

nterview with Chris Roberts.


Summary:

  • For multicrew ship stations, they've got basic implementations of helm and weapons on the Idris (needed for the Gamescom demo) but they haven't done stations like Engineering yet. They have placeholders for NPCs to use in SQ42.
  • The holosphere in the center of the Idris' bridge will eventually allow you to select targets and tell gunners to focus on them. This could be applied to other big ships with holospheres, but for now they're just working on the Idris.
  • The 600i is considered to be in the Constellation size-class and filling a Luxury role. The recent ship configuration changes haven't changed that.
  • It's too early to say whether the Javelin will still have modules. They've built out a Javelin for SQ42, but the version of the Javelin in the PU will be somewhat different as the games have different needs.
  • There are a couple of ships in early stages of development which will use drones. "Salvage, repair and mining".
  • Render-to-texture is intended to allow footage captured by players in-game to be displayed in-game, for example for news broadcasting.
  • There will be transportation hubs/networks in big locations allowing you to get around quickly, like a Monorail. There'll be a few handcrafted high-detail areas in large procedural cities, and you should be able to use this transportation to get between those pockets.
  • There will be undiscovered planets and/or systems which are not initially displayed on the starmap.
  • The Terrapin won't be in 3.0 but it will follow shortly after
  • In the long-term they still want a way for players to "agent smith" into a friend's NPC, allowing friends to play together even if their main characters are far apart.
  • They haven't fully decided how they'll regulate traffic on city planets yet. They want you to be able to fly low between buildings 'cause it's fun, but they don't want you to crash into open populated areas where a bunch of players could get hurt. Crashing into buildings is more acceptable because the buildings won't get damaged.
  • Modular spacestations will have docking collars to accommodate large ships. And the Idris specifically is able to land on planets.
 

kakemannen

Nintendo Forever
Medlem
#78
Leste de skulle innføre mulighet for å kjøpe landområder på planeter? Tidenes ponzi scheme dette snart. Alle de pengene folk har lagt inn i dette spillet, og en ekstrem lang utviklingstid.
 

fnwilborn

Moderator
Promotør
Medlem
#79
Kom over dette:



New Sneak Peak from Squadron 42.


--


Also a new interview with Tony Zurovec the director of the Persistent Universe.

  • CIG is trying to get Service Beacons out with 3.1, but since they're switching to a quarterly release system it's hard to predict. They think they'll have first-pass functionality for 3.1 covering a few kinds of services.

  • You can request services from players or NPCs (unclear if you have a choice, I'm betting you don't)

  • You can name a price on the service you want, set limitations on the reputation of the service provider, set a time limit on delivery, limit the request to within your org.

  • Services could be fuel, rescue after ejecting, combat assistance when you've been interdicted, or other services eventually.

  • The game detects when your contract conditions have been satisfied, and automatically pays the service provider with money you placed in escrow when you created the request.

  • The next step after basic resource trade will be tweaking components and selling those. The step after that would be creating components wholesale through manufacturers who you have a contract with.

  • You should be able to create a service beacon request for marked cargo to be picked up and dropped off at some specified area.

  • "He may be a thief, but he hasn't stolen a lot yet so it's not on his record", meaning he could get your cargo contract even if you've specified reputation limits. And then he could fence those goods if he wanted too.

  • Fencing stolen goods will give you a fraction of their normal value.

  • Most of the subsumption framework is coming together for 3.0, but there's still some iteration to be done to allow areas to be populated with appropriate content dynamically according to the characteristics of that area. They want to add a lot more encounters to the library they pull from and make them feel more natural/cohesive to the player.

  • They're able to move to a time-based release schedule instead of feature-based releases because a lot of major tech is in-place. The bulk of the work going forward is incremental on stuff they've already built, meaning it can be delivered in smaller pieces.

  • When a player is targeted by a bounty and they log off, their character remains in-world and vulnerable as long as they're in sight.

  • When a player logs off out of sight, they're "safe", but the bounty won't "expire". Bountys must be resolved through an action.

  • When a player has a bounty and they interact with public services and infrastructure, they'll "ping" their location to hunters.

  • Bounties can be resolved by suffering consequences like fines, jail time or death depending on the severity of your crimes.

  • Orgs will have their own reputations which are a byproduct of the reputations of the its members. Org leaders can set limits on the reputation of members so that they can be automatically ejected if they do something bad. So you control your org's reputation by restricting its membership to players who have the reputation you want.
 

fnwilborn

Moderator
Promotør
Medlem
#81
Kickstartet det og har prøvd det. Men pcen min trenger et nyere gpu, og det er for dyrt nå. Så ligger i bero for øyeblikket...
 

kaieivindm

Moderator
Medlem
#82
Noen som spiller star citizen ?
https://robertsspaceindustries.com/orgs/FAROUTCORP

//admin edit: slått sammen med hoved Star Citizen tråden.
Spiller og spiller, har backet spillet siden 2013. Er med i et Corp, norsk ett faktisk. Ikke særlig aktiv ennå. Har heller ikke godt nok skjermkort i disse dager til å spille 3.0 versjonen.
Og siden alle hekkans crypto minere tuller med skjermkort prisene blir det ikke kjøpt inn på en stund heller :p
 

kaieivindm

Moderator
Medlem
#84
Digger detalj nivået! Skimtet bare kjapt gjennom filmen din, men at thrusters på utsiden av skipet beveger seg i forhold til hva du gjør er rimelig spaceporn.
Er på slike ting EVE Online aldri fokuserte, men er trossalt noe ulike spill.

Kul video! Skal se mer på den i morgen :D

ps, 1080p60fps er rimelig ok på YT for min del på PCen.
Hvilken oppløsning spiller du i?
 

Farout

Junior medlem
#86
Digger detalj nivået! Skimtet bare kjapt gjennom filmen din, men at thrusters på utsiden av skipet beveger seg i forhold til hva du gjør er rimelig spaceporn.
Er på slike ting EVE Online aldri fokuserte, men er trossalt noe ulike spill.

Kul video! Skal se mer på den i morgen :D

ps, 1080p60fps er rimelig ok på YT for min del på PCen.
Hvilken oppløsning spiller du i?
3440x1440
 

kaieivindm

Moderator
Medlem
#87
Respektabelt for det spillet!

Mindre respektabelt er dette :(

PCGamer skrev:
New Star Citizen ship pack unlocks nearly every vessel in the game for $27,000

Star Citizen backers looking to build their own fleet can now buy a new ship pack containing 117 craft—nearly every ship in the game—along with 163 extra items, including upgrades, skins and in-game posters. It's a mere $27,000.

Yep, you read that right. I'd tell you to click on the link for the Legatus Pack, but you'll only be able to view the page if you've already spent $1,000 on the open-world space sim.
Altså, 8000kr bare for å åpne siden for å finne denne pakken?! :speechless:

Men du får hvert fall brukt ca 250.000 kr og dette på kjøpet...
And comes with the following ships: (117 ships)
Javelin, Consolidated Outland Pioneer, 890 JUMP, Idris-P Frigate, Idris-M Frigate, Avenger Stalker, Avenger Titan, Avenger Titan Renegade, Avenger Warlock, Eclipse, Gladius, Gladius Valiant, Aegis Hammerhead, Reclaimer, Redeemer, Retaliator Bomber, Aegis Sabre, Sabre Comet, Vanguard Harbinger, Vanguard Hoplite, Vanguard Sentinel, Aegis Vanguard Warden, AEGIS Vulcan, Carrack, Anvil Crucible, Hornet F7C, F7C Hornet Wildfire, F7C-M Super Hornet, F7C-R Hornet Tracker, F7C-S Hornet Ghost, Gladiator, ANVIL Hawk, Anvil Hurricane, Terrapin, Xi'An Khartu-al, Nox, Nox Kue, MPUV Cargo, MPUV Personnel, Defender, Banu Merchantman, Mustang Alpha, Mustang Beta, Mustang Delta, Mustang Gamma, Genesis Starliner, Hercules Starlifter A2, Hercules Starlifter C2, Hercules Starlifter M2, Drake Buccaneer, Caterpillar, Caterpillar Pirate Edition, Cutlass Black, Cutlass Blue, Cutlass Red, Drake Dragonfly Black, Drake Dragonfly Yellowjacket, Herald, Esperia Vanduul Blade, Esperia Vanduul Glaive, Prowler, P-52 Merlin, Kruger P-72 Archimedes, MISC Endeavor, Freelancer, Freelancer DUR, Freelancer MAX, Freelancer MIS, Hull A, Hull B, Hull C, Hull D, Hull E, Prospector, MISC Razor, MISC Razor EX, MISC Razor LX, Reliant Kore - Mini Hauler, Reliant Mako - News Van, Reliant Sen - Researcher, Reliant Tana - Skirmisher, Starfarer, Starfarer Gemini, 100i, 125a, 135c, 300i, 315p Explorer, 325a Fighter, 350r Racer, ORIGIN 600i Exploration Module, ORIGIN 600i Touring Module, 85X, M50, Origin X1, Origin X1 - FORCE, Origin X1 - VELOCITY, Aurora CL, Aurora ES, Aurora LN, Aurora LX, Aurora MR, Constellation Andromeda, Constellation Aquila, Constellation Phoenix, Constellation Phoenix Emerald, Constellation Taurus, RSI Orion, Polaris, RSI Ursa Rover, Tumbril Cyclone, Tumbril Cyclone AA, Tumbril Cyclone RC, Tumbril Cyclone RN, Tumbril Cyclone-TR, Tumbril - Nova Tank, Captured Vanduul Scythe.

And comes with the following extras: (163 extras)
Origin Rover, F7A Military Hornet Upgrade, Endeavor Bio Dome (2x1), Endeavor Bio Dome (2x1), Endeavor Supercollider (2x2), Endeavor Service Equipment & Crew (2x1), Endeavor Fuel Pod (2x1), Endeavor Landing (2x1), Endeavor Medical Bay (2x2), Endeavor Research Lab (2x1), Endeavor General Science (2x1), Endeavor Telescope Array (2x1), Retaliator Front Cargo Module, Retaliator Rear Cargo Module, Retaliator Front Dropship Module, Retaliator Front Living Module, Retaliator Rear Living Module, VFG Industrial Hangar, UEE Land Claim License Lot Parcel, UEE Land Claim License Estate Parcel, GreyCat Lot Geotack Planetary Beacon, GreyCat Estate Geotack-X Planetary Beacon, Outpost Construction Material, Greycat PTV, Set of 9 Campaign Skins, Electro Skin Hull, Ribbon Fish (Vario Vittas), Thorshu Grey, Menarik, Oshi, Vindel, Midas Fish, Fishtank Mark 1, Origin Racing Suit, Model II Arclight Sidearm, "Be A Hero" Poster, "We Want You" Poster, "350R" Poster, "Cutlass" Poster, "Freelancer" Poster, "Hornet" Poster, "Retaliator" Poster, "Gladiator" Poster, RSI Constellation poster, Murray Cup poster, UEE Environment Coat, E&I M34 Restraint System, FACTION-9 Baton, Hartwell Music Sentinel 88G, Skull and Crossbones Skin, 600i Poster, Takuetsu 600i Model, Takuetsu Origin 890 Jump, 890 JUMP Poster, Anvil Carrack Poster, Takuetsu Carrack model, Takuetsu Cyclone Model, Tumbril Cyclone Poster, Defender Poster, Takuetsu Defender Model, Drake Dragonfly Poster, Takuetsu Dragonfly Model, MISC Endeavor Poster, Takuetsu Endeavor Model, Takuetsu Genesis Starliner Model, Genesis Starliner Poster, AEGIS Hammerhead poster, AEGIS Hammerhead model, Drake Herald Poster, Drake Herald Model, ANVIL Hawk Model, ANVIL Hawk poster, Takuetsu Hull C Model, Hull C Poster, Takuetsu Hurricane Model, Anvil Hurricane Poster, Tumbril Nova Tank Poster, Tumbril Nova Tank Badland Box, Tumbril Nova Tank Badland Model, Tumbril Nova Tank UEE Army Box, Tumbril Nova Tank UEE Army Model, Tumbril Nova Tank Badland Skin, Tumbril Nova Tank Snowblind Skin, Takuetsu Nox Model, Nox Poster, RSI Orion Poster, Takuetsu Orion Model, Consolidated Outland Pioneer Model, Consolidated Outland Pioneer Poster, Takuetsu Polaris Model, Polaris Poster, MISC Prospector Poster, MISC Prospector Model, Prowler Poster, Takuetsu Prowler Model, Aegis Reclaimer Poster, Takuetsu Aegis Reclaimer, Takuetsu Terrapin Model, Terrapin Poster, Vanguard Harbinger Poster, Vanguard Harbinger Model, Vanguard Sentinel Model, Vanguard Sentinel Poster, Takuetsu Hoplite Model, Hoplite Poster, Origin X1 Poster, Origin X1 Model, Origin X1 Scarlet Skin, 85X Poster, Takuetsu 85X Model, Vanduul Blade Model, Vanduul Blade Poster, Drake Buccaneer Poster, Takuetsu Buccaneer Model, Takuetsu Anvil Crucible Model, Anvil Crucible Poster, Takuetsu Eclipse Model, Eclipse Poster, Alternative Eclipse Skin, Eclipse Logo Poster, Gladius Valiant Poster, Takuetsu Gladius Valiant Model, Hull A Poster, Takuetsu Hull A Model, Takuetsu Hull B Model, Hull B Poster, Takuetsu Hull D Model, Hull D Poster, Takuetsu Hull E Model, Hull E Poster, Takuetsu Javelin model, Javelin Poster, Argo Poster, Takuetsu Argo Model, Takuetsu P-72 Archimedes model, P-72 Archimedes Poster, Unique Eclipse Serial Stamp, Razor Poster, Takuetsu Razor Model, Takuetsu mini Retaliator Base, Retaliator Base poster, Takuetsu Aegis Sabre Model, Aegis Sabre Poster, Takuetsu Sabre Comet Model, Sabre Comet Poster, Starfarer Gemini Poster, Takuetsu Starfarer Gemini Model, AEGIS Vulcan Hazard Yellow Skin, AEGIS Vulcan CTR Livery Skin, UWC Service Uniform (Exclusive Early Bird VIP Item), 600i Name Reservation, Hammerhead Serial Stamp, Unique Polaris Serial Stamp, MISC Razor LX Serial Number - CR2018, MISC Razor EX Serial Number - CR2018, Star Citizen Digital Download, Squadron 42 Digital Download, Digital Game Soundtrack, Digital Star Map, Digital Making Of Star Citizen, Digital Engineering Manual, Star Citizen Digital Novella, Starting Money: 20,000 UEC.
 

Farout

Junior medlem
#89
Her er noen av de skipene som jeg har kjøpt, og de som er i min organisasjon får jo så klart låne dem ;)
Det fine med Star Citizen er at du trenger ikke bruke mer en 45$ og så kan du kjøpe alle disse skipene med ingame penger
 

Vedlegg

Sist redigert:
#90
Her er noen av de skipene som jeg har kjøpt, og de som er i min organisasjon får jo så klart låne dem ;)
Det fine med Star Citizen er at du trenger ikke bruke mer en 45$ og så kan du kjøpe alle disse skipene med ingame penger
Fikk sett 2 bilder men likte de,(y)(y)(y)laster ned i steam mappa mi så det går litt tregt så jeg får se resten siden av de bildene siden da.
 

kaieivindm

Moderator
Medlem
#91
Har bare et skip enn så lenge fra første KS pakke, pluss en del ekstra utstyr. Skal nok børste støv av skipet i hangaren etter hvert (y)
 

kaieivindm

Moderator
Medlem
#92
Her er noen av de skipene som jeg har kjøpt, og de som er i min organisasjon får jo så klart låne dem ;)
Det fine med Star Citizen er at du trenger ikke bruke mer en 45$ og så kan du kjøpe alle disse skipene med ingame penger
Låne skip? Er det en funksjonalitet? Hva vil da skje med forsikring og ikke minst ødeleggelse av en tredjepart?

Ser for meg en exploit her hvis det ikke løses på en god måte. For livstid forsikring kan en vel ikke få lenger?
 

Farout

Junior medlem
#93
Hei
Hvis noen har lyst å komme i kontakt med en Norsk talende Star Citizen organisasjon så er dere velkommen til join vår Discord: https://discord.gg/b9QqZNf
Vi er et voksen gjeng som prøver å være litt sosial og spille litt i påvente av full release av Star citizen. Vi startet en organisasjon som heter Far Out Corporation tidligere i år og søker etter personer som har lyst til bygge opp noe sammen med oss



CRUS_Starlifter_Promo_Military_Flares_MO01-Squashed.jpg
 

Farout

Junior medlem
#94
Låne skip? Er det en funksjonalitet? Hva vil da skje med forsikring og ikke minst ødeleggelse av en tredjepart?

Ser for meg en exploit her hvis det ikke løses på en god måte. For livstid forsikring kan en vel ikke få lenger?
Forsikringen vil komme til å gjelde om du låner skipet ditt bort til andre, og du kan kjøpe forsikring på cargo og ekstrautstyr
Alle skip er forsikret når du kjøper dem, noen med 6mnd og andre med LTI. Forsikringspremien vil ikke koste(ingame penger) mye så det bekymrer meg ikke i det hele tatt. Hvis du krasjer skipet ditt ofte vil så klart forsikringspremien øke, noe som gjør at folk tenker seg om 2 ganger før de gjør noe dumt og mister skipet.


Insurance

One major issue we’ve seen come up time and again in the past week is that of ship insurance. What does it mean, how do you get it, who is eligible and so forth. We’ve put together the following short FAQ document to try to explain the topic:




What is insurance?

Pilots in Star Citizen can purchase insurance policies for their ships, modifications and cargo. This ensures that your ship will be replaced and/or its modifications and cargo will be subsidized should you be destroyed in a fight or accident. As in real life, insurance policies must be maintained: you must pay a regular fee in galactic credits (the in-game currency) or your policy will lapse and you will not receive a payout or a ship replacement when your ship is destroyed.
Will this Insurance cost a lot?

Like in real-life insurance should be a relatively small part of your regular in game expenses which will also include paying landing fees, trade tariffs (if in a system with lots of infrastructure and law and order), fuel (if you don’t collect it yourself from a gas giant), buying cargo to trade, hiring help, making upgrades to your ship or even buying a whole new ship.


Some of the additional policies like upgrade or cargo insurance will be rated based on risk levels. Risk level 1 being the safest systems and risk level 5 being the most dangerous system that is insurable for cargo or upgrades. Any risk level over 5 is un-insurable. A risk 3 policy for cargo will cover you for all cargo losses in a risk 3 system or below. The higher the risk level of the policy the more it will cost. As with the base insurance this will not be crippling financially but instead be a reasonable running cost that relates to the risk / reward profile of the systems flown.

How do I get lifetime insurance?

Anyone who pledged for a copy of Star Citizen before November 26, 2012 automatically has lifetime insurance on their pledge ships; this protects the investment you made in the game in perpetuity. Anyone who pledged for a copy on or after November 26th starts with a finite insurance package for their ship. This can be anywhere from 2 months to 12 months depending on the ship and policy type. Lifetime insurance does not exist for modifications or cargo.
What happens if I don’t have insurance?

Your character will have to buy a new ship with any credits he has, or if he doesn’t have enough credits fly missions for a third party (both NPC and player) until he’s earned enough to buy his own ship again.
Will ships I add to my account have lifetime insurance?

Users who registered and bought at least one ship before November 26, 2012 can purchase additional ships with lifetime insurance for the next twelve months of development. Users who registered on or after November 26, 2012 can purchase additional ships with variable length starter insurance policies ranging from two months to twelve months.
Can I trade my lifetime insurance ship?

Yes. The lifetime insurance will follow the ship hull when it is legally sold or gifted. If the ship is stolen or otherwise captured, the policy will not transfer.
Will my insurance carry over to ships I earn in the finished game?

No, and you cannot transfer insurance policies from one ship to another.
Can I use my insurance as an excuse to simply ram other ships to death knowing I will get my ship back?

You can, but this will be a very bad idea as it is inconvenient and time consuming in getting your replacement ship ready to go again. Additionally there will be an increasing delay in replacing your ship every time you make a claim within a certain period of time.
Can I insure alien or one-off ships?

You can not insure them through the standard UEE-bonded insurance process, although other options will be available. The only exception is the limited number of Vanduul fighters sold through the RSI site during the pledge campaign; these ships do have lifetime insurance included.
What will you do to combat insurance fraud?

A ship cannot be sold without a legitimate hull id code. Claiming on the insurance policy invalidates the hull code on your previous ship, so if it was captured or stolen the new owner will be unable to sell the ship at a regular ship dealer. Additionally if you have claimed on a policy and someone is flying the stolen ship in a well policed system, the hull id will mark it as a stolen ship, the law will be after you and landing privileges will be denied on any lawful planet. You will be able to fly a “hot” ship to the less savory parts of the Star Citizen universe, where you will probably be able to land and may be able to purchase a fake hull id code, but it will take effort and not necessarily be cheap.


Finally the Advocacy takes insurance fraud very seriously. If it can be proven that a player has colluded with another player to defraud the insurance company, that hull’s lifetime insurance will be invalidated and the player may have to pay a large amount of credits to keep their record clean and not be marked as a wanted criminal.
 

Farout

Junior medlem
Fps er ikke bra i det hele tatt, men håper at den nye patch'en som kommer om noen dager skal løse noe av det.
Er i testgruppa (evocati) så regner med at vi får begynne å teste 3.2 om noen få dager
 
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