Hva er nytt

Stellaris |OT| La oss ta over galaksen!

fnwilborn

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Stellaris' neste XP (v 2.0) kommer til å bli GEDIGEN. Hvis du har fulgt teaserne, vet du at det vil fullstendig redefinere spillet. I går kom navn og pris. Navnet er Apocalypse, og prisen er 19.99 usd/euro. Ganske mye, men så er det sykt mye innhold, både i gratis-patchen 2.0 og for Apocalypse-kjøpere.

Dev diary 100 forteller at alt som er blitt delt så langt i dev diary 91-99 (utenom 95 som var om en mini-DLC) blir gratis. Gårsdagens dev diary er for noe av det som kommer i Apocalypse. Death stars (kalt Planet Destroyers), Super Star Destroyers (kalt Titans) and ion ray super-våpen!

https://forum.paradoxplaza.com/foru...ary-100-titans-and-planet-destroyers.1064560/
 

fnwilborn

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Noen nye twitter-teasere som jeg liker:

Nydelige landegrenser:

Nye innstillinger:

Grusom krig:
 

kaieivindm

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Medlem
Kommer det Planet killers våpen i denne DLCen? Synes jeg så en kjapp notis om det, men finner ikke den igjen.
 

fnwilborn

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Her er den aktuelle delen av utviklerdagboken om planet killers:

Planet Destroyers (Apocalypse Feature)
As mentioned all the way back in Dev Diary #50 and again in Dev Diary #69, Planet Destroyers have been on our wish list for quite some time, but wasn't something we could make work with restrictive nature of the old warscore system. Now that this is no longer a concern thanks to the new war system we talked about in Dev Diary #93, we finally have our chance to implement this beloved sci-fi staple.

Planet Destroyers come in the form of a new ship class called a Colossus. Though nominally a military ship, the Colossus has no actual fleet combat capability, but is instead a single massive weapon solely dedicated to the purpose of laying waste to enemy planets. To build a Colossus, you must first already know how to build Titans (more on those below) and then take the Colossus Project Ascension Perk, which unlocks a special project to research and design your first Colossus. Each Colossus mounts a single World Devastator-class weapon, and during the course of the project you will be given the option to choose which such weapon you want to focus on, with five potential options to choose from:
  • World Cracker: Shatters a planet, leaving behind a broken debris field that can be mined for resources. Available to non-Pacifists.
  • Global Pacifier: Encases the planet in an impenetrable shield, permanently cutting it off from the rest of the galaxy. A research station can be built to study the planet afterwards.
  • Neutron Sweep: Destroys most higher forms of life on the planet but leaves the infrastructure intact for colonization. Available to non-Spiritualist, non-Pacifist empires.
  • God Ray: Converts all organic Pops on the planet to spiritualist and destroys all machine/synthetic pops, as well as massively increasing spiritualist ethics attraction on the planet for a time. Available to Spiritualist empires.
  • Nanobot Dispersal: Assimilates all Pops on the planet, causing it to defect to your empire with its newly cyborgized population. Only available to Driven Assimilators (and thus requires Synthetic Dawn as well).

(Weapon icons are placeholders)

Additional types of World Devastator weapons that are potentially available to your empire can be researched as rare technologies after finishing the Colossus project. Once the project is complete, you will be able to build a Colossus at any Starbase with a shipyard where you have the Colossus Assembly Yards building built. Once built, the Colossus functions similar to a civilian ship, in that it is own fleet, and cannot be merged with other fleets. Each empire can only have a single Colossus active at the same time, but can build a new one if their active one is destroyed.

Colossi have no conventional armaments (though we are discussing a few medium/PD turrets to them), and their real purpose is to target enemy planets. When a Colossus is ordered to target a planet, it will travel straight towards it, ignoring enemy ships entirely even if they fire on it. The Colossus will travel to the planet, take up position and begin charging its weapon. The weapon takes quite some time to charge, giving enemy fleets a chance to try and destroy the Colossus to stop it from firing (though Colossi naturally can take a great deal of punishment, they are not invincible). Once the weapons is fully charged, it will fire, executing its effects (as described above) on the hapless planet. The Colossus is then free to continue on to the next planet if you so wish. Most Colossi weapons can only target planets owned by empires you are at war with, though some of them can target primitive worlds and the World Cracker can be used on uncolonized rock-type worlds (but will not always generate a mineral deposit in that case).




(Animations & interface are partly WIP)

The system for creating World Devastator weapons is fully scriptable, and modders will be able to create their own planet-destroying/changing effects.
 

fnwilborn

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Hmmm, bildene vises for meg inntil jeg poster dem. Ikke sikker på hva som går galt...
 

fnwilborn

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Stellaris-sjef Wiz om fremtiden etter kommende 2.0 Cherry:
War will not be the primary focus post Cherryh. Diplomacy, espionage and the economy will be our new long-term focuses. That’s not to say those are the *only* things we’ll be doing, of course...
 

fnwilborn

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Ja, det går i PDS og Civ for det meste for meg. Hadde et game i forrige uke, men nå er jeg på ferie i Bergen og har kun spilt på Switchen de siste dagene. Kommer hjem tidlig neste uke, så blir å evt se om konas i3 laptop klarer å kjøre spillet, om jeg får tid da. Besøk hos venner, familie og min søsters nært forestående fødsel setter begrensninger. :p Gleder meg sykt da.
 

fnwilborn

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Om noen er interessert, har jeg startet en liten AAR fra mitt første playthrough i 2.0/Apocalypse. :) Finner den her. :)
 

fnwilborn

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Medlem
Synd. Det er et konge spill, spesielt nå med 2.0. :) litt bugs siden det er en totaloverhaling, men det fikser de fort. Paradox er flinke til å støtte spillene sine lenge. CK2 får fremdeles patcher og dlc, og det kom ut i 2012!
 

jokinutria

Medlem
Synd. Det er et konge spill, spesielt nå med 2.0. :) litt bugs siden det er en totaloverhaling, men det fikser de fort. Paradox er flinke til å støtte spillene sine lenge. CK2 får fremdeles patcher og dlc, og det kom ut i 2012!
Se her er det nytt.......
Planet-ødeleggerne er her, og gjør Stellaris tøffere enn noen gang
Colossus-våpen er noe av det kulere strategiverden har å by på.
https://www.gamer.no/artikler/anmeldelse-stellaris-apocalypse/431262
 
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