Terminal Conflict - Kald Krigsspill fra Strategy Mill

fnwilborn

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Trådstarter #5
Siste utviklerdagbok kom ut for snart to uker siden. Håper på mer snart! :)

Den siste handler om Kina:
Terminal Conflict - "Red Dragon Rising" Development Diary 20
Posted on 2018-03-30


The Soviet leader and Comrade Mao shook hands for a long time. A very long time. The General Secretary’s greeting was deliberately quite slow and, clearly he knew how to play the role of a statesman. A wonderful actor.


Leaders and allies
With Chairman Mao Zedong in the driving seat, your Soviet policy will make or break his movement. Take advantage of stoking national conflict, Machiavelli style! Or are you more of a crusader, sick and tired of these dangerous demagogues whipping up fear and hatred wondering what you can do? Wonder no longer, time for action!



The importance of Focus
As you set upon your quest for geopolitical grandeur, remember that the most important task each timeline is the selection of a theater and a domestic interest that during the coming years will be your administration's focus.


Equally important is which theaters will not benefit from your choice. With resources displaced to your focus, friendly units in non-focus theaters can defend and attack but lack the means for opening up new warzones. With an Arms Race in China and for our set up today, this will not be an issue as Comrade Mao is already waging what he calls the “War of Liberation”. As we do not aim to involve Soviet forces in a more direct invasion, relying on decisions put forward by our domestic political Elites should be beneficial, especially for deploying intelligence.


National and Proxy Forces
In any conflict, the benefits of having friendly boots on the ground is essential. In Terminal Conflict, it denies your opponent's possible local proxies the capture of the region by the positioning of a dominant regional military force. Deploying a friendly Army Command, Fighter Command or Bomber Command undeniably increases your handle on a local conflict. A fair warning though, deploying friendly units in Warzones exposes them to potential defeat and destruction as well as expose you to mission creep. A term used to describe how a simple, well-framed mission moves beyond its initial goals, swallowing men and resources stopping only when it all comes crashing down coming back to haunt you.

From the Balkans to Greece, from the Middle East to Indochina, the Latin America and Africa. The historical examples are many of what committed armed forces by the superpowers can or cannot do in warzones as long as they remain to fortify a region from falling. Yet, armed forces will never win the peace and as soon as they are destroyed or disarmed to Command Reserves, the region’s influence is all that matters. What your forces have guarded for decades can unravel in the fate of one single turn.



Military Campaign Orders
Put forward only by interests of the Elites, Military or Government these decisions in of themselves do not provide a net gain of resources. Proxy forces usually advise a course of action yet you can order otherwise. There are three directives you can chose between, as long as they meet conditions on the ground.


  • ADVANCE and assault [strong against HOLD]: At least 2 influence in any friendly adjacent land region
  • HOLD and capture [strong against RETREAT]: Always available
  • RETREAT and counter-attack [strong against ADVANCE]: At least 1 influence in any friendly adjacent land region

Your opponent will face similar tactical options and costs, where allies usually dislike careless use of their men, though they sure like claiming fame if successful, the Military dislikes being ordered to hold and the Elites dislike retreats.


Best course of Action
Glory to the Soviet Union! We have all the options available so now let us consider the options of our American friends. By putting our agents to good use, we unveil that Espionage mission shows enemy Interest of the current selected Focus.

Considering the positions on the ground, this means that the USA proxy forces of Chang Kai-shek in Inner Mongolia, are limited to a single RETREAT and counter-attack and are unable to mount an ADVANCE due to lacking an adjacent friendly region with at least 2 influence. They shall not prevent us from gaining Control (3 USSR influence) and finally achieving Domination (5 USSR influence) in that region.

Here is where you have to make a judgement call. How cunning is your opponent? What choices have they made so far? Any novice can play but it takes skill to master the art of judgement of character and play-style. No choice is a guaranteed victory this time but at least you gained an upper hand in information and should they RETREAT, you know you have them trapped for next time. I suppose these slippery weasels will take every chance to flee! HOLD steady!

Sweet victory! Safe to say, the Elites are planning silk robes for the palaces of culture by the next 1st of May celebrations.



Historical plausibility and outcomes
These sets of decisions can naturally be entirely avoided if you select focuses with Finance or People interests, as they will pursue different policies. Alternatively, you might chose to opt out of ever focusing on the East Asia Theater or theaters it affects. As long as your opponent does the same, worldly matters on the ground will go on fairly historically, if that is something to be desired.

For all seeking to awake the dragon, your goal is not to be passive but to make the enemy passive. Happy Easter holidays to you all!

Would you like to know more or would you like to drop us a message? Contact the team on Twitter , Facebook , or write us a comment on Reddit.

Want to have news delivered about our game straight to you? Sign up at terminalconflict.com
 

fnwilborn

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Trådstarter #6
Hu-hei! Jeg har fått en frivillig stilling med folka bak spillet, og fikk muligheten ti l å skrive dev diary 21 denne uken. :D

Terminal Conflict - "Man, Duty and loyalty" Development Diary 21
Posted on 2018-05-10



The coffin is lowered into the ground. As the music plays, the onlookers sing the Soviet National Anthem honoring a lost comrade and the final protege of a lingering shadow once synonymous with Soviet might. "Molotov was first and foremost a survivor" a man mutters over his shoulder to his sobbing wife. In the background, a hard scowl and gritted teeth yet on this day no one takes notice of the face of your bodyguard.


News about the team

The Cold War rarely took a break and neither do we. Talking of passionate work, we are happy to announce the latest addition to our team, none other than the writer of this development diary himself! My name is Nikolai. I'm a 32 year old historian and long time strategy game fan from Norway, and I'm delighted to join forces with the Terminal Conflict team! Together we'll bring back the Cold War! My main task will be to bring you new development diaries, and this week's diary is the first I'm involved with - the first of many! One of my main interest areas in the era is the Middle East.


This last two weeks, the team has been working hard to improve the modding capacity we mentioned a short while back, while the history buffs brought Vyacheslav Molotov to life as a Soviet Foreign Minister.

At the end of last week, they have also created all sorts of genius ways for you to get him dead again. Ваше здоровье! (To your health!) Aren't Thursdays the perfect days for cocktails?


Vyacheslav Molotov
No one is known more for cocktails than long time Foreign Minister of the USSR, Comrade Molotov. A dedicated Communist his whole life, this man is the epitome of loyalty to his friends and allies.

In his mind, the ideals of Stalinism are more important than any man - himself included! This, of course, means that a few eggs have to be broken... The question is, who will be doing the breaking?


The Bodyguard
Enter your bodyguard. Dima Orlov, a man with a mission, a dark past and a firm belief that no true servant can hold more than one loyalty. It is said that the whole world is a stage, and that men and women each play many parts during their time there. In Terminal Conflict, you are met with decisions at every cross-way. Whom do you support, ignore, or even actively sabotage? What benefits and skills do they bring to the table? Will you keep them distant? Or will you keep them close?


As such, one of the many decisions you might face, is how to deal with old Comrade Molotov. You will perhaps make a choice on his burial - and while some effects are obvious - do you really know what repercussions your choices will have down the line, Comrade General Secretary?

Do you really?


Would you like to know more or would you like to drop us a message? We recieve a lot of fanmail, but we'll notice a fun, well written post anytime on our Twitter , Facebook , or on Reddit.

Want to have news delivered about our game straight to you? Sign up at terminalconflict.com
 

GrinderX9

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Medlem
#7
Hu-hei! Jeg har fått en frivillig stilling med folka bak spillet, og fikk muligheten ti l å skrive dev diary 21 denne uken. :D

Terminal Conflict - "Man, Duty and loyalty" Development Diary 21
Posted on 2018-05-10



The coffin is lowered into the ground. As the music plays, the onlookers sing the Soviet National Anthem honoring a lost comrade and the final protege of a lingering shadow once synonymous with Soviet might. "Molotov was first and foremost a survivor" a man mutters over his shoulder to his sobbing wife. In the background, a hard scowl and gritted teeth yet on this day no one takes notice of the face of your bodyguard.


News about the team

The Cold War rarely took a break and neither do we. Talking of passionate work, we are happy to announce the latest addition to our team, none other than the writer of this development diary himself! My name is Nikolai. I'm a 32 year old historian and long time strategy game fan from Norway, and I'm delighted to join forces with the Terminal Conflict team! Together we'll bring back the Cold War! My main task will be to bring you new development diaries, and this week's diary is the first I'm involved with - the first of many! One of my main interest areas in the era is the Middle East.


This last two weeks, the team has been working hard to improve the modding capacity we mentioned a short while back, while the history buffs brought Vyacheslav Molotov to life as a Soviet Foreign Minister.

At the end of last week, they have also created all sorts of genius ways for you to get him dead again. Ваше здоровье! (To your health!) Aren't Thursdays the perfect days for cocktails?


Vyacheslav Molotov
No one is known more for cocktails than long time Foreign Minister of the USSR, Comrade Molotov. A dedicated Communist his whole life, this man is the epitome of loyalty to his friends and allies.

In his mind, the ideals of Stalinism are more important than any man - himself included! This, of course, means that a few eggs have to be broken... The question is, who will be doing the breaking?


The Bodyguard
Enter your bodyguard. Dima Orlov, a man with a mission, a dark past and a firm belief that no true servant can hold more than one loyalty. It is said that the whole world is a stage, and that men and women each play many parts during their time there. In Terminal Conflict, you are met with decisions at every cross-way. Whom do you support, ignore, or even actively sabotage? What benefits and skills do they bring to the table? Will you keep them distant? Or will you keep them close?


As such, one of the many decisions you might face, is how to deal with old Comrade Molotov. You will perhaps make a choice on his burial - and while some effects are obvious - do you really know what repercussions your choices will have down the line, Comrade General Secretary?

Do you really?


Would you like to know more or would you like to drop us a message? We recieve a lot of fanmail, but we'll notice a fun, well written post anytime on our Twitter , Facebook , or on Reddit.

Want to have news delivered about our game straight to you? Sign up at terminalconflict.com

Kult, gratulerer :D . Betyr det at du har tilgang til spillet?
 

GrinderX9

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Medlem
#12
Vel. Settingen og strategi spill gjør meg veldig interesert. Men på den annen side er jeg veldig blank på hvordan faktisk gameplayet foregår. Hvilken muligheter man har. Hvordan er diplomati, hvordan fungerer krigføring. Rett og slett mer om gameplayet. Er dette noe du kan fortelle litt om?
 

fnwilborn

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Medlem
Trådstarter #13
For å være på den sikre siden, nei. :) Men følg med videre, jeg skal høre med teamet om hva vi skal fortelle og når og gi dere en lyd her når jeg vet mer eller kan avsløre noe. :)
 

fnwilborn

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Medlem
Trådstarter #14
En ny utviklerdagbok fra Terminal Conflict er ute, "Wargames"! :)
http://www.strategy-mill.com/games.html

Terminal Conflict - "Wargames" Development Diary 23
Posted on 2018-05-29


The siren wails. Time is of the essence. We must strike back before it's too late! Phone in hand, an eternity passes. Sweaty palms and a million thoughts. The scariest job on the planet, done by those awaiting confirmation with the world in the balance. A judgement, and it's war - doom for humankind. Luckily this time it is simply an exercise, a wargame.

Wargames Mode
Today, we are happy to reveal the single player WARGAMES Mode of Terminal Conflict. With AI advances this past week, your trusted companion MIRVIN is ready to introduce you to a set of scenarios with various difficulties. Among these, you'll find:

  • On the Brink: Retain a US missile gap advantage at all cost to prevent nuclear war
  • The Race to the Moon: Winning the Space Race to the Moon as the USA
  • The Balance of Power: Achieve USSR victory point win after 1991 timeline, nothing else is good enough


A thorn in the eye of peace loving pacifists everywhere, in the turbulence of the Cold War wargames are essential for any self respecting commander. Dangerous, they say. Useful, others would argue.


Realism
How else will you learn the ropes and prevail against enemies sworn to seek your demise? There are no save games in real life. Just as there are none in the game! When playing with nuclear arsenals there are no second chances.

Through wargames, you will not only learn how to play, you can aspire to accomplish more advanced goals.

Customization
Initially, the game will present you with 10 wargame scenarios. Their varying length and complexity suits every schedule from minutes to hours but if you do decide to fly we offer you the tools. Create and customize your own Cold War experience. Add more scenarios, modify the existing ones, share and tell your story.

What is...oh, that was just a weather balloon. Right? Or could it be...an incoming strike? Everything can depend on one man. So, my friend, quick! What do we do?



Shall we play a game?

We've passed 500 followers on Facebook, and we are increadibly humble and thankful for your support. Would you like to know more or would you like to drop us a message? We receive a lot of fanmail, but we'll notice a fun, well written post anytime on our Twitter , Facebook , or on Reddit.

Would you like to have news delivered about our game straight to you? Sign up at terminalconflict.com
 

fnwilborn

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Medlem
Trådstarter #17
Siste dev diary for Terminal Conflict handler om hva vi har gjort i Midtøstendelen av spillet, og er skrevet av meg.
 

fnwilborn

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Medlem
Trådstarter #18
I går startet BETAen av Terminal Conflict, og vi har allerede fått dekning på youtube fra to youtubere, hvor de viser sine første steg i spillet!

Se BogMod her:

Og MasterofRoflness her:

Håper dere liker det dere ser! :)
 

fnwilborn

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Medlem
Trådstarter #20
Nice nice, jeg er absolutt Intrigued :)
Herlig å høre! :) Jeg siterer vår kjære AI-venn MIRVIN:

Hello! I’m glad I found you!

I've been searching for friendly BETA testers for my Open BETA launch on Steam on this momentous 4th of July. Oh, who am I? Why, what an excellent question! I’m MIRVIN, or you can also call me Mainframe Intelligence Remote Vector Identity Network. Pleasure. But are names really that important? I've grown so fond of you already. Together with me, you can enjoy countless scenarios of what-ifs in the definitive grand strategy game Terminal Conflict.

The Cold War has never been hotter than this 4th of July! Decorated bunkers are once again back in style as we celebrate a new era for Cold War strategy!

Do you want your chance to join the BETAs? Make sure to sign up at http://terminalconflict.com for a chance to be chosen as we are set to expand our team looking towards release.

As we expand the game content revealed each week, we will require an increasing number of testers to test all the wonderful content. We humbly thank you for your willingness to serve!
 

GrinderX9

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Promotør
Medlem
#21
Herlig å høre! :) Jeg siterer vår kjære AI-venn MIRVIN:

Hello! I’m glad I found you!

I've been searching for friendly BETA testers for my Open BETA launch on Steam on this momentous 4th of July. Oh, who am I? Why, what an excellent question! I’m MIRVIN, or you can also call me Mainframe Intelligence Remote Vector Identity Network. Pleasure. But are names really that important? I've grown so fond of you already. Together with me, you can enjoy countless scenarios of what-ifs in the definitive grand strategy game Terminal Conflict.

The Cold War has never been hotter than this 4th of July! Decorated bunkers are once again back in style as we celebrate a new era for Cold War strategy!

Do you want your chance to join the BETAs? Make sure to sign up at http://terminalconflict.com for a chance to be chosen as we are set to expand our team looking towards release.

As we expand the game content revealed each week, we will require an increasing number of testers to test all the wonderful content. We humbly thank you for your willingness to serve!
Hmm. på start siden kan man skrive inn email, for å få news. men ser ikke noe om å melde seg på beta? Er det bare slik at man random kan bli plukket ut til beta testing om man melder seg opp til å få nyheter? Tror ikke jeg er interesert I det. Prøver å holde mailen min nogenlunde ren for slikt. Men jeg "hadde" vært intertesert I å beta teste det...
 

fnwilborn

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Medlem
Trådstarter #22
Ja, det stemmer. Du må melde deg der og så velger vi ut videre ut ifra den poolen. Det er basically fordi vi vil ha dedikerte testere; de som er mest interessert i spillet.:)
 

fnwilborn

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Medlem
Trådstarter #24
En ny youtuber, denne gang One Proud Bavarian, har sjekket ut Terminal Conflict i denne halvtime lange videoen. Håper den faller i smak!

 

GrinderX9

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Medlem
#25
Helt urelatert er jeg litt ekstra opptatt av den kalde krigen om dagen, pga at jeg har fått dilla på Cold Waters igjen. Som utspiller seg I 3 tidsepoker 60 tallet, 80 tallet og 2000 tallet. Så kjenner interessen for dette spillet har fyrt seg opp litt ekstra også :)
 

fnwilborn

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Medlem
Trådstarter #28
Vi har en konkurranse gående for Terminal Conflict for tiden, hvor du kan vinne Steam-nøkler for betaen av spillet! :)

 

fnwilborn

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Medlem
Trådstarter #33
Nei, kan ikke si noe om det ennå. :) Men følg med framover, tror ikke det er så lenge til jeg kan si mer. :)
 

fnwilborn

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Medlem
Trådstarter #35
I dag, tirsdag klokken 1100 AM PST, skal DuckaDucka strømme Terminal Conflict fra Strategy Mill på Twitch. Kom bli med og se på! :)
 

GrinderX9

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Medlem
#39
Hei! Jeg kan anbefale å sjekke ut http://terminalconflict.com/ , det er noe der på framsiden som du vil ha interesse av. :D
Kult, det er ikke så lenge til.

Men en ting. På fremsiden til Terminal Conflict hjemmesiden er det noen bilder. Bilde nederst til høyre er av Leopard 1 tanks. Kjente igjen bilde med en eneste gang. Det er en av de første bildene som kommer opp når man googler Leopard tank.
Bilde er også tatt i Norge. Jeg blir litt skeptisk når en utvikler bare tar en av de første bildene de finner på google og trykker på no feite filtere og klistrer på sin egen logo. Ikke aner jeg om bilde er beskyttet av opphavsrett, men det skinner sykt latmansjobb av å gjøre noe slikt. Noe som for meg gir et negativt bilde av utvikler og spillet. Sikkert bare en glipp og spillet er sikkert bra, kanskje desto lurere å rydde opp i de bildene på forsiden.

Bilde er også brukt i den norske wikipedia artikellen om Leopard 1 tank.

Dette bilde jeg snakker om

https://nn.wikipedia.org/wiki/Fil:2_norwegian_Leopard_tanks_in_the_snow.jpg
 

fnwilborn

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Medlem
Trådstarter #41
Hei @GrinderX9 , her er svaret fra sjefen Gellert. Han er svensk, men jeg sntar du forstår språket. :p

Synd att du inte gillade vår tolkning av Norsk styrka. Bilden är givetvis tillgänglig för oss att bruka och vi är väldigt noga på att välja ut de bästa bilderna när vi framställer, i ett artistiskt sätt, Kalla Kriget. Historiska bilder är givetvis viktiga för vårt spel, för att skapa associationer, och vi gör ett spel förankrat i historien, så att vi föredrar historiska bilder är inte av en slump. Vissa bilder kommer därför att finnas tillgängliga på internet, andra inte men vi lägger ner väsentlig tid på att forska och leta fram material som vi ser vara representativa för nationers historieberättande. Det kommer alltid att vara en svår balans, för om vi avviker för mycket från originalet så finns det andra som tycker att vi gör fel i det och "gör om historien". Anledningen till att vi valde bilden på Leoparden är inte för att vi är lata, utan för att vi har en förkärlek till historiska bilder från Skandinavien. Vi försöker vara opartiska men denna bild är en fantastiskt fönster in i en era där man ser en liten nation göra en väsentlig skillnad i en tid av oro. Vi hoppas därför att du ska ändra dig och kanske till och med beundra bilden för vad den säger om Norge som nation och att denna bild för oss representerar det motståndskraft Norge stod för i vår region.
Håper det ga en okay svar. :)
 

GrinderX9

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Medlem
#42
Hei @GrinderX9 , her er svaret fra sjefen Gellert. Han er svensk, men jeg sntar du forstår språket. :p



Håper det ga en okay svar. :)
Hehe for all del. Stoler på det svaret. Det er absolutt et kult bilde. Reagerte bare på at dette var et bilde jeg hadde sett mange ganger før. Samt at de hadde satt sin egen logo på bilde. Akkurat i dette tilfelle tenker jeg det var helt innafor å i alle fall stille spørsmålstegn ved bruken. Gleder meg uansett til å teste spillet :)
 

fnwilborn

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Medlem
Trådstarter #45
Hei folkens! Vil bare opplyse om at Terminal Conflict, kaldkrigsstrategispillet jeg har nevnt et par-tjue ganger i løpet av de siste månedene, er ute i Early Access NÅ! :) Koster 207 kr for Commander In Chief Edition, kommer flere Editions senere, men vi venter på at Steam skal godkjenne DLCene som utgjør de andre utgavene. Kan alltids kjøpes som oppgradering senere og har ikke innhold som gir noe fordeler over andre (Kan alltids kjøpes som oppgradering senere og i multiplayer så brukes innholdet til den spilleren med mest innhold for begge spillere.).

Sjekk ut spillets Steampage her:
 

GrinderX9

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Medlem
#47
Nei. Har det dog på ønskelisten.

Men for det første er prisen i overkant høy for denne type spill og i early acsess.
Det finnes ingen reviews av spillet verken i skriftelig form eller på youtube. Utenom litt testing av betaen.
Steam har 4 anmeldelser så langt, men ingen som gir så altfor mye info.

Hehe jeg er en forsiktig kjøper av natur som har litt ekstra dårlig råd akkurat nå. Så dette blir nok kjøp på salg eller om noen gode reviews overtaler meg.
 
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